Spore Cheats for PC We have 18 cheats on PC. Popular; Latest; Your Cheats. Unlock and Recharge ALL Space Mode Creation Tools: Type 'spaceCreate' Set Consequence Trait: Type 'setConsequenceTrait' (trait name). The official spore game isnt out yet but if you have the spore creature creator when you are viewing the galaxy if you spin the. Feb 26, 2018 - BetterSpore The largest and most popular mod for Spore. Spore All Space Tools Mod. Aug 25, 2010 All Archetypes Created by Ball Lightning,.
Myself (Cleanup) wrote: Currently quoted Mods: WARNING: These were created for Spore version 1.1.0.338 (1.0) and may be incompatible with future patches. Most, if not all of these work with Spore version 1.1.0.358 (1.1) & (1.2). 1.3 users may not be as lucky, and will have to experiment. 1: 42 Author: Version: 1.0 Download: Download: Download: Changes the Staff Of Life so that it never uses any charges and reduces its cooldown to 10 seconds. 2: Asymmetry Hack Author: Version: 1.0 Download: Download: Download: Disables symmetry in all editors. 3: Space is Fun Author: Version: 1.0 Download: Download: Download: Download: (Lite) (Same thing but without the artifact change) Download: (Lite) (Same thing but without the artifact change) Download: (Lite) (Same thing but without the artifact change) Increases the minimum time required between attacks, raids, and disasters to from 15 minutes to 2 hours.
Increases the maximum artifacts per planet to 8 4: Life Mod Author: Version: 2.0 (Updated, please redownload!) Download: Download: Download: Download: (Lite) (Same thing, but without the Epicizer or Species Eradicator. If you already have v1.0, don't download this.) Download: (Lite) (Same thing, but without the Epicizer or Species Eradicator. If you already have v1.0, don't download this.) Gives the Creature Tweaker, Create Creature, Wildlife Sanctuary, Epicizer, and Species Eradicator tools infinite uses.
Designed to make the Space stage just as creative as the creature stage. Why should it be so hard to do what Spore was designed for? 5: Freelancing Mod Author: Version: 2.0 (Updated, please redownload!) Download: Download: Download: Increases all mission payouts by 10x, 15x, or 20x. Different empires have different personalities, some will try to stiff you, others will be quite generous. Increases the chances of a shot down ship or blown up city to drop money. Designed to make missions a viable source of money.
6: Scupltist's Dream Author: Version: 1.0 Download: Download: Download: Download: Reduces the recharge time on all planet sculpting tools from 20 seconds to 1 second. Designed to make planet customization easy and fun.
7: Superweapon Mod Author: Version: 1.0 Download: Download: Download: Download: Removes the need for ammo on the Planet Buster, Antimatter bomb, and Antimatter missile. Cuts down the cooldown on the antimatter bomb. Horribly Unbalanced, but good for those that are tired of searching for ammo. 8: Anti-Piss-Off Planet Buster Author: Version: 1.0 Download: Download: Download: Modifies the Planet Buster so that it does not anger local empires. 9: Mayflower Mod Author: Version: 2.0 (Updated, please redownload!) Download: Download: Download: Gives the Colony Incredi-Pack, Embassy, Spice Storage, Loyalty Booster, and Happiness Booster tools infinite uses.
Reduces the recharge time on all above tools from 30 seconds to 1 second. Designed to make empire expansion easy, without being too cheap. Fusion Author: Version: 1.0 Download: Download: Download: Triples the amount of Energy your spaceship can hold, while also tripling the cost of recharging. Makes Energy replenishment less of a bother, while still costing the same amount of money over time.
It also makes exploration and war much easier. 11: iDrive Author: Version: 2.0 (Updated, please redownload!) Download: Download: Download: Download: (v1.0) (All Interstellar Drive upgrades travel the maximum distance, making all upgrades useless.) Download: (v1.0) (All Interstellar Drive upgrades travel the maximum distance, making all upgrades useless.) Increases the maximum travel distance of the Interstellar Drive. The absolute maximum distance is 20 parsecs.
(The maximum range of Seti). 12: Energy Recharge and Trade Route Increase Author: Version: 1.0 Download: Download: Download: Gives you 4 Energy every 5 seconds. Increases the max trade route count to 5 (Default is 3) Contrary to popular belief, this mod is compatible with Mr.
13: Better Planetary Bazaar Author: Version: 1.0 Download: Download: Download: Increases the total ammo count of all purchasable tools in bazaars to 99. Possibly incompatible with other mods which edit tools. 14: Super Powers Author: Version: 1.0 Download: Download: Download: Reduces the cooldown time on all archetype powers to 10 seconds. Removes the relationship score damage when using Zealot or Scientist super powers. 15: Certain Capture Author: Version: 1.0 Download: (100%) Download: (100%) Download: (95%) Download: (95%) Download: (80%) Download: (80%) By default, you have a 20% chance of destroying a colony instead of capturing, and a 100% chance of destroying an outpost (T0 Planet) on capture. This mod reduces that.
Comes in 3 versions. 100% chance of capture, 95% chance of capture, and 80% chance of capture (You also have an 80% chance of destroying a colony, making this version equal.) 16: No Galactic Center Limit Author: Version: 1.0 Download: Removes the range limit near the galactic center. Incredibly useful, though a bit of a cheat if you haven't already reached the galactic center.
17: Santa Maria Mod Author: Version: 1.0 Download: Download: Gives unlimited ammo for the following: Monolith, Fireworks, Bio-Stabilizer, Bio-Protector, Uber Turret, Planet Buster, Anti-Matter Missie, and the Anti-Matter Bomb. 18: Friendly Grox Mod Author: Version: 1.0 Download: Download: (Patch) (Explained Below) Removes almost all the specific settings for the Grox relationships, making them just like the other Empires. Only three things are kept; they never surrender, they aren't angry if you break the Galactic Code.
This mod is not particularly recommended as it removes the challenge of getting to the center of the galaxy, but Spore is a sandbox at heart, even with notable linearity tacked onto it. Other races will still get angry at you for allying with the Grox. This can be avoided by using the above fix package or Easy Going Empires.
19: Easy Going Empires Author: Version: 1.0 Download: Download: (With Certain Capture) This mod removes the negative effects from Allying with the Grox and from committing an atrocity, i.e. Breaking the Galactic Code. This mod conflicts with Certain Capture and the Free Love Happy Ray. A Certain Capture compatibility patch provided, and the Free Love Happy Ray thread has an Easy Going Empires compatible version. 20: Free Love Happy Ray Author: Version: 1.0 Download(s): Increases the potency of the Happy Ray to make it much easier to befriend others. All incompatibilities explained in download link.
21: More Space Mod Author: Version: 1.1 Download: Download: More planets/moons per solar system. Reduces Bio-disaster Rate, and Attack Rate. (Similar to Spaceisfun) Increases Planet Spice Storage. Greater chance of finding rare items, and more of them per planet. Increases maximum trade route count to 15.
Production increase for the Economic Archetype. Planets under T3 can have more buildings.
Larger gifts from other Empires. Incompatible with Space is Fun and Energy Recharge and Trade Route Increase! 22: Space Tools Mega Pack Author: Version: 1.0 Download: Download: Download: Decreases the recharge time on all space tools to 1 second. Gives all tools infinite ammo. Cheat/Sandbox mod, whatever you would like to call it. Incompatible with almost all above mods.
(So long as they modify tools in any way.) Has some bugs. Installing Mods: Installing current generation Spore mods is simple enough, simply copy the.package file into Spore's Data directory. The data directory is typically located in C: Program Files Electronic Arts Spore Data. To uninstall a mod, simply delete the.package file. Troubleshooting Mods: Spore has a rather odd way of loading packages. If a mod you've installed isn't working, and it's working for others, you can try adding an a to the front of the file name. For instance, if you were having trouble with the super powers mod, you could try renaming it from SuperPower.package to aSuperPower.package Temporarily Disabling Mods: You'll notice below that one of my mods is a.old file, rather than a.package file.
You can temporarily disable mods this way, which is exceptionally useful for mods like the asymmetry hack. Simply rename the mod in question from.package to.package.old.
Myself (Cleanup) wrote: Creating Mods: Mod Creation Tools: The Spore modding tools were created by our very own. So far, we have a.Package Viewer,.Package Maker, and a tool to convert.Prop files to.XML, and vice versa. These tools can be downloaded from. The tools are currently in beta form and are highly unstable, but if you want to get modding yourself, they're out and ready to use.Package Viewer The.Package Viewer is the only tool to have a VGUI. This tool is short and sweet, you can open up any Spore.package file and extract the entire package file's contents into a folder (No single.prop selection as of yet).
Simply open the.Package you wish to edit, and then extract it via File-Save All. Prop to XML Tool This tool either needs to be run from the command prompt, or by dragging a desired prop file onto it in Explorer. I recommend the latter. The tool will create an XML file in the same directory as the.prop file you dragged.
XML to Prop Tool The same principals apply, you can run it from the Command Prompt or drag a desired XML file onto it in explorer. From there it'll convert the XML into a.propnew. Rename this to.prop before creating your mod's.package.Package Creator This tool can only be run from the Command Prompt. It takes two arguments. The first argument is the name and location you want your mod's.package to be, and the second is the path to the files.xml for your mod. (Explained Below) Example usage: Gibbed.Spore.PackageMaker mymod.package files.xml Now, I'm sure you're wondering what this 'files.xml' is.
When you extract a.packfile in Package Viewer it creates a files.xml, which contains every single file in the.package. Edit this to only include the files you're including in your mod, and then path to it with Package Maker. How should I open.XML files?: You can use just about any text editor, if you don't want to download anything simply use Notepad. I personally recommend. Mod Maker: More coming soon. For now the tool should be self explanatory.
This serves as an alternate.Package Maker. I need help making a mod!: Why is this here, and why now?: I originally posted this thread at the Facepunch forums, from which it spread across the web. I thought that the main Spore forum could use this thread, so I brought it here. This message was edited 3 times.
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![Spore All Space Tools Mod Spore All Space Tools Mod](/uploads/1/2/5/3/125361812/616982827.jpg)
Welcome to the ModDB BetterSpore page, the most downloaded spore modification. BetterSpore aims to increase the fun in the Spore experience, while also adding to gameplay. For the most detailed website head over to. You can also see the most comprehensive list of. Better Spore New version. Info: This mod creates a better gameplay experience for spore. So far it only improves the space stage, we will be working on the creature stage next.
To see the full list of features visit at SporeMods. Author: Ball Lightning. Download:. Version: 1.5.1 now available! V1.6 is in planning. Want to give suggestions, please. It is been 3 months since the stunning release of 1.5.
Since the 14th of March, there has been over 10,000 downloads from our official server, and up to 20,000 from across the internet, making BetterSpore the most popular mod for Spore. It has been featured in magazines, and we even had Maxis talking to us about how we balanced the gameplay (I can’t really say to much more about that though ) So what has been happening the last few months? We have been gathering bits and pieces from some of the other modding greats to start building BetterSpore 1.6. As celebration for passing the 10,000 download mark, we are going to be releasing 6 completely new fan made parts this month. More details on the new parts later on, but where are we heading for BS 1.6? Well first off all, here are some of the new mods to be incorporated (partially or fully) in:. Cell parts extended.
43 new planet decoration mod. Bigger Planets. Popy’s Fantastic Voyage. ForceSave mod.
Star Fleet Epic Battle Mod That is not all;, BS1.6 will include many features made especially for it, new parts, a BetterSpore compatible Epic mod and much more! There is currently no release date for BS1.6, however it will be released after, and will be made to work with GA. We are always looking for new modders to help us out, and anyone is welcome, just send off an email to, telling us how you can help make BetterSpore better, what skills you have (sporemaster, modeling etc) and a portfolio of your work. Keep watch on or for more information. And there will be some images coming soon.